This is very impressive at the design level, but it makes the story itself rather clunky, because half the items you find are red herrings. ![]() (You meet the sidekicks as you go, but by midgame they're all on board.) This is all rigorously carried through - every scene can be completed with any combination of sidekicks (and their individual talents). You have wide latitude to play chapters in the order you choose, with the sidekicks you want to bring along. Unavowed is a set of mini-mysteries built around a team of urban-weird-bollocks hunters. Structure is where it puts in the most effort, really. This doesn't mean it has fantastic puzzles it means that it tones the puzzles way down in favor of characters and story structure. It's an old-school adventure game without the (terrible) old-school puzzles. Not brilliant, at any point, but nowhere fatally flawed either. It was supposed to be an "of course" moment, but my reaction was more "well I suppose".īut the last-act twist isn't the whole of a game, nor should it be. I'll avoid spoilers and just say that their last-act twist, while addressing the questions that the opening raised, didn't really follow the clues that it laid down. Now that I've finished the game, I can assure you that they did that on purpose. I did not, at the time, entirely trust the authors to have done that on purpose. The cold open on the rooftop raised a host of questions by playing off the genre conventions of urban fantasy (and character-based interactive narrative). You may recall that I wrote a long blog post after playing the first five minutes of Unavowed. ![]() Except Unavowed, which I bought earlier this year.) ![]() (Repeat: I was on the narrative jury and played free review copies of these games. But this really is more audience-analysis than game-analysis. So you're about to sit through why they didn't work for me. Rather, these are games that are aimed at an audience which isn't quite me. I'm not even saying that I had a bad time playing them. And now, IGF finalists that I didn't get into.
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